cicerone: (shit is getting real)
Clark ([personal profile] cicerone) wrote in [community profile] voyagersooc2014-09-13 12:20 pm
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Shit's Gonna Get Real

Like I mentioned on plurk, this plot is completely optional as all plots on the ship will forever be. If you don't want to participate or if some of your characters aren't participating, they will go on about life as if nothing has happened at least for this first part of the plot. The answers are located on an island in this universe, but in order to get to the island, the ship has to set course for it and be going a certain speed.

My idea is that it will take three small teams of characters. I can't decide if this should be voluntary for the characters or if they should simply appear in their teams to learn they've been signed up if anyone has a preference let me know. It could also be a combo so some people sign up voluntarily and others just show up. :')

Team 1 This team will actually be taking a little ship from the cruise ship toward a castle in the sea, which has the navigational numbers they need in it. The castle will have obstacles, riddles, etc. This team will be have the most involved stuff to do. I'd love to tie obstacles into the exact abilities/strengths of those in the team so everyone can contribute to getting to the end result. Clark will be guiding this team.

Once they get these coordinates, they'll return to the cruise ship and phone Team 2 to let them know.

Team 2 This team will be responsible for getting into the bridge where the navigation coordinates can be set. They'll be locks and seals in the way as well as figuring out how the heck to set in the navigation coordinates once they get to the bridge. Again, I'd like to tie obstacles into the skill sets of those who end up being in this team so that everyone can contribute. This team will have a unique guide.

Team 3 The ship is powered by steam. :') In order to make it go the right speed to get there, team 3 will have to find magic logs that have the power to make it go faster than it currently is going and add it to the fire that is boiling the water. This will increase the speed of the giant cruise ship. Again, I'd like obstacles that tie into the skill sets of those who end up on the team so that everyone can contribute. This team will also have a unique guide.

You can volunteer one character for each team or no characters or whatever you like!

The end result of this plot is that the ship will kind of crash land into the island where the answers are at. It is a very big island, which will give us a semi-setting change with an island to explore and a boat to try to fix if characters want to do either of those things. The ship would still work the same with the door and everyone having a room on the ship, but it would be stationary and give the characters a place to go to be on land, and it would be safe to stay in just y'know crashed up on the island. We can later decide whatever we want to be on the island like an Old West Ghost Town, unicorns, idk etc. on top of the answers which are definitely at that island. There are limitless possibilities as always :').

The crash will happen at a set date even if the teams are still threading out so no one feels pressured to finish or anything since this is a place of no pressure, okay? 8-) I'm thinking late October or November even.

I'll set up comments below if ya'll want to sign a character up for a team. There's time still if you're undecided.